The Strange Joy of Playing a Game You Are Not Ready For

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Some games demand more than the player can give. They are too complex, too difficult, or too slot demanding, and the player is not ready for them. Yet some of the most rewarding experiences come from playing these games anyway, and the resulting struggle is one of the medium’s most valuable lessons. Understanding why playing something you are not ready for matters reveals something important about growth, and about the difference between comfort and challenge.

The most demanding games are often the most rewarding. Strategy Games can be overwhelming at first, but the player who persists discovers a depth that comfort could never provide. PvP Games can be punishing, but the player who persists discovers improvement.

Access makes this easier. free-to-play games remove the financial risk, so a player can struggle without commitment.

The platform shapes the challenge. A PC gaming game can be adjusted, while a Console Games game must be endured. Within that environment, Sports games can be played at any level, so the challenge is adjustable.

The home environment makes the challenge social. Smart TV Games are rarely demanding, because the group needs to participate.

At the furthest edge, the challenge is physical. VR Games demand comfort, and the player who is not ready will struggle.

What emerges is a recognition that the medium’s greatest lessons are often uncomfortable. The games we are not ready for are the ones that teach us the most, and the struggle is part of the value. Whether the challenge is faced at a desk, on a sofa, in front of a television, on a phone, or inside a headset, the principle is the same. Play something you are not ready for, and you will become ready.